Why achievements are destroying gaming




















The only way this does concern you is if you choose to use it, and only then do you get to say anything of detail on it. Though sometimes there are just other things, such as mobility hampered by age and not disability. Sometimes children and adults want to explore the world without the hassle of the enemies killing them every few moments so they can appreciate the beautiful world.

Others just want the story, the puzzling, and the platforming in a single-player story-driven puzzle platformer. It is the same as those who want to focus-in on the challenge of the action, being able to turn up the difficulty and thus be embroiled in more of the action than is considered normal. A video game is defined as an interactive experience, done so by electronically manipulating images on a screen. Ok, I have two questions on that last point: Where are you watching movies on the cheap?

That aside, you are still interacting with it and it is as much a platformer and puzzler as it is action, so how is that like a movie? This fickle little attempt at an argument is nothing more than it has always been: entirely useless gatekeeping.

Not all games or game modes for that matter, feature death. There is a failure state in the game, but that is not death. Death and failure never were and more importantly never will be synonyms for one another. It was never going to be about that; Celeste has an invincibility mode, and no one in their right mind moans about it.

Not for those who use these modes, for everyone. Then it is a level playing field. Well done! These achievements mean nothing. To make sure as many people enjoy the game how they want to as possible. You are still playing the same story, you are still experiencing the same peaks and troughs, but you are equally having fun however you both want.

Yet nonetheless it is the core of many of these vocal complaints. Complaints, that it is once again worth stressing, are over a toggleable option. If this was a discussion over genres, yes, it is a valid point. However, only if you allow people to attempt these genres they may not enjoy. This is not that discussion, plate smashing session, or whatever else I have called it throughout this article.

It is on a single game with a story that some would prefer to experience while playing the platforming and puzzle sections, without so much of a hassle in the realm of milkmen. Often the books would be shared around playgrounds and friends.

Not at all. I don't really care for them but I do check each game's achievements to get an idea of what would be "achievable" or fun to get during a play through. Brutal Legend had some good one's where you had to ride a motorcycle over a woolly mammoth or ride a pig off a cliff. For some reason though I prefer achievements to trophies. Something about that achievement ping sound that is so pleasant compared to trophies.

So I was primarily a PS3 guy last gen and didn't care at all about achievements. This gen I got into achievements like crazy, mostly because I was playing a greater number of games and kept seeing that number go up. Went down some dark roads in , only playing Xbox games and mostly playing games with easy achievements.

I got the full in games like King Kong, IDarb which had you scanning QR codes or something , countless other bad games. It was an obsession for a while. Now, I'm totally over it. Achievements can be fun, but they don't hamper or increase my enjoyment of a game at all really. Hearing that sound of them popping is still a Pavlovian pleasure, but beyond that I'm not going to waste time on them if they aren't fun to unlock.

I would say achievements have the potential to ruin games for people, and developers should be careful about what kind of behavior they want to encourage by the goals they set.

It makes it feel pointless to get any trophies unless you go for the full platinum, which isn't something I ever really want to do. And the sound effect just isn't as satisfying. I'm kind of broken on games without achievements, but as long as they're there I don't care what they are. I think the only time achievements have had a negative impact on games for me is when they unintentionally spoil stuff, like if an achievement named "Betrayal!

Otherwise, I largely ignore them and sometimes use their names and icons as hints for finding secrets that I might have missed.

Beyond that, achievements feel as inconsequential as points in a NES game and you don't even get extra lives out of them. They don't and have never mattered to me in the slightest, but steam has achievements so you don't have to game on console just for that lol.

When I got my I turned off achievement notifications and never turned them back on. Same for PS4 trophies. If you feel like they harm your experience, just do the same. Largely an improvement TBH. I don't obsess over them, so missing them isn't a big deal thought getting to the end of Tomb Raider and realising I missed one optional conversation that I even tried to trigger, so ended up with one missing [single player] achievement kinda sucked , and it's a fun layer of challenge for games that I love anyway.

I've definitely played some trash just for achievements, but doing so has also broadened my horizons and led me to some truly incredible games I might have otherwise overlooked it's how I first became aware of Steins;Gate, for instance , so I'd say even that it at worse a net neutral.

Nah, unlike lockboxes, "progression" and loadouts and all that stuff, it's a trend that you can ignore if you aren't into it. I wouldn't miss them if they where gone. I think that achievements where prominent for me on , once i got a PS3, and Steam started doing them they started meaning nothing for me.

I have no interest in maintaining some sort of arbitrary score or level it's not why i play games. I don't really care that much about them on a overall scale, like I don't care about my trophy level on PS4 or my total number of achievements on steam. I think they're a cool way to extend a game you like, but the whole meta level idea of amassing a ton of achievements or trophies isn't that appealing.

At first it was fun and they drove me to complete some hard challenges; but due to the evolving nature of the game, there came a point in which my main character class was no longer viable, this kind of stuff was know to happen and an accepted part of the game, pre achievements I would just start playing another character, it wasn't a big deal, but walking away from all that work I put in on my Moonkin was too much, it was part of the reason I stopped playing the game.

I used to go all-in hunting and scrapping for trophies. Now, it's just a nice way to keep me playing a game for longer than I would have otherwise. I never paid attention to achievement score. It sounds like most of the horror stories around achievements in the early days were around getting your gamer score up by playing terrible games for easy points etc I generally like achievements.

They can often be a good way to point players towards content or different ways to play a game. Skyrim and Fallout achievements are a great checklist for making sure you see the cool quests in a game. Some of the few examples of AAA games were I go for everything in a game. There are many types of achievements I avoid because they don't suit my play style.

Multiplayer, harder difficulties, and challenge mode achievements are the ones I usually ignore. I like exploration and collection the best. I used to be really into achievements, but I found that I often enjoyed games less by going for them. Now I barely even look at achievements, I occasionally glance at one when I get one but that is about it.

Quite the opposite, they have made games offer even more activities to strive for when playing. I don't care about the total points I have and comparing them to others, but it feels good going through and attempting most of the achievements a game has. I think they are a net positive because all they do is add more variety to a game. I mean, Xbox Original and Nintendo never had achievements.

People just played to have fun! Posted by Bruh Brigade on 26 May 14 at Why that posted twice is beyond me hahah. I agree and I blame TA for my addiction. Before I found this site I didn't care about my ratio or completion percentage. Now I am very picky on what I play and I know for a fact that I missed it on some cool games because of it. Posted by DillionDay on 26 May 14 at Hide ads.



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