Summarize what you read for a friend or family member. You can choose a board game, card game, or outdoor game, too! What do you like about it? Make a poster or brochure about the game you like most. Include a few pictures, reasons you like the game, and instructions for playing. Be sure to tag us wonderopolis! Did you get it? Test your knowledge. What are you wondering? Wonder Words staple consoles original appeal signature inspired diversify marketing authorized Take the Wonder Word Challenge.
Join the Discussion. Related Wonders for You to Explore Match its definition: happening or existing first or at the beginning. Word Match Congratulations! Share results. Play Again Quit. Not Quite! Next Question. See your results. Share Results. Retake The Quiz. Be the first to know!
Share with the World Tell everybody about Wonderopolis and its wonders. Share Wonderopolis. Add widget. You Got It! Like Pac-Man, Centipede , a coin-op game created by programmer Dona Bailey, drew an audience of male and female gamers.
Though hard numbers about in-house diversity and audience demographics remain elusive, it was clear that women were gaining traction both within the industry and as consumers. These products saturated every corner of the consumer market, bringing even shoppers who had no interest in video games into contact with Pac-Man. In , Bally Midway offered pieces of Pac-Man merchandise—everything from leg warmers to ceramic wind chimes, gold jewelry to cereal—to the museum.
The original typewritten list of these items is part of the collection, along with 38 items hand selected by the curators, including a Pac-Man-themed bathrobe, jigsaw puzzle and AM radio headset.
Not only had the original curators acquired Pac-Man-themed foods, including canned pasta, but the items had started to spoil. Perhaps the museum collected canned pasta because no one knew how long the moment would last. But Pac-Man, and video games in general, proved to be more than a fad, and these questions continue to fascinate Wallace, Symonds, Kocurek and other historians.
When The Strong first began collecting and displaying video games alongside its usual exhibits of toys, dolls and games, Symonds says that some visitors expressed shock and anger. Within scarcely a decade, public opinion has shifted considerably.
A Bally Midway advertisement shows Pac-Man in the center of a boxing ring, surrounded by Pac-People who gaze up at him. The text below reveals that Bally Midway aggressively pursued companies that attempted to sell unlicensed Pac-Man merchandise. Arcades and other companies that hosted cabinets would often refurbish them, swapping out the games and marquees for new games as they became available, aided by products called conversion kits.
With Crazy Otto performing well, Bally Midway continued its relationship with GCC, tasking the young game developers with a new challenge: Could they come up with a sequel to the bestselling game? The GCC team spent two weeks batting ideas around, and circled back to a cut scene they had created for Crazy Otto. In it, their pseudo-Pac-Man encounters a female creature.
Hearts bloom over their heads, and by the end of the game, a stork delivers their baby. Eventually, they settled on Ms. Although the sequel originated in the U.
The conversion kit system meant that each copy of Ms. Pac-Man needed to modify an existing Pac-Man game, fueling further sales of the original. Within a few years, the golden age of video games came to a crashing halt. In , Atari, a video game behemoth that controlled the majority of the market, missed its sales goals so monumentally that the value of Time Warner stock its parent company plummeted. The name comes from the Japanese phrase "paku paku," to describe the sound of the Pac-Man eating dots.
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